Production Illustration and Environment Painting Techniques with Nick Hiatt — https://bit.ly/2DuTkoo
Today’s studios have evolved a set of demands that move beyond the singular focus of matte painting, including digital environments and production illustrations. In this course, Nick will demonstrate the processes he uses to create a detailed Production Illustration, employing the same modern techniques required in everyday production work. He will break down his workflow to create digital environments, and show students how to create a range of 3D Assets, from Characters to Architecture. Once 3D assets are created, students will paint them using a mix of techniques in Photoshop. This course will cover many different types of industry-standard software, and will be exploring an array of approaches to create Production Illustrations and modern digital paintings.
COURSE FORMAT: Standard
LECTURE TYPE: Pre-recorded
FEEDBACK: Individual Recordings
DURATION: 8 weeks
ASSIGNMENT: Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and time on assignments.
Q&A: Once a week
MATERIALS: Adobe Photoshop, Graphic tablet/Cintiq (or equivalent), Maya, Zbrush, Daz3D
SKILLS LEVEL: Intermediate to Advanced
PREREQUISITES: Intro to Digital Matte Painting (required) | Knowledge of Photoshop; Basic 3D modeling and Zbrush (or Mudbox) skills
Should anyone have any questions regarding registration or portfolio review requests, please contact the CGMA Admissions department here: [email protected] or call by phone at (818) – 561 – 9542.